2025-2026 Academic Year
Adolescent Gambling and Gaming Series – Online, Self-paced Training
Course Description: This course will take behavioral health clinicians through seven modules providing psychoeducation, evidence-based treatment modalities, screening tools, and evidence-based prevention tools and strategies. The modules will also explore how the brain is impacted by both substance misuse and behavioral addictions and provide an understanding of how the power of advanced technology, marketing, advertising, and persuasive design coupled with commercial interests have made an impact on our lives in both positive and negative ways. Behavioral health clinicians will learn to discuss the online world by incorporating language in media literacy and the importance of a healthy media diet, and be left with a feeling of hope found in research, evidence-based practices, and community partnerships.
Modality: This is an online self-paced training located at https://bhs.unc.edu(opens in a new tab)
Modality: This is an online self-paced training located at https://bhs.unc.edu(opens in a new tab)
Time: 8 hours total
Target Audience: This intermediate level training is behavioral health clinicians seeking ways to incorporate psychoeducation, screening, and treatment modalities into their work in problematic behaviors in gambling, gaming, and digital media.